using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TouchInputManager
{
    interface IToucuSliding
    {
        bool IsTouch { get; set; }
        bool IsRecordInitPosition { get; set; }
        float Value { get; set; }
        bool TouchSelect(int i);
        float TouchUpdateValue();
    }

    public class TouchInput_Slide : TouchBase, IToucuSliding
    {
        public bool IsRecordInitPosition { get; set; }

        public bool IsTouch { get; set; }
        public float Value { get ; set ; }

        public virtual bool TouchSelect(int i)
        {
            return IsTouch;
        }

        public virtual float TouchUpdateValue()
        {
            return 0;
        }
    }
}

